Our first performance update in July focused more on Adalo Apps, but we weren't finished rolling out some big improvements to the overall speed of Adalo. The August release was all about the Adalo Editor.
Our most active users tend to build big apps with several screens. And by several, we mean lots and lots and lots of screens. So. Many. Screens! This unfortunately comes with a big hit in performance: the editor can slow down or even fail to load altogether, which was a huge challenge. To tackle it we needed to completely rethink how the editor handles loading screen data. So that’s what we did!
We ended up launching 2 big improvements.
1. Improved Editor Performance for Apps With Lots of Screens
2. Improved Performance for Editing and Rendering Text